import { Universe, Cell } from "wasm-game-of-life"; import { memory } from "wasm-game-of-life/wasm_game_of_life_bg.wasm"; const CELL_SIZE = 5; const GRID_COLOR = "#CCCCCC"; const DEAD_COLOR = "#FFFFFF"; const ALIVE_COLOR = "#000000"; const universe = Universe.new(); const width = universe.width(); const height = universe.height(); // Give the canvas room for all of our cells and a 1px border // around each of them. const canvas = document.getElementById("game-of-life-canvas"); canvas.height = (CELL_SIZE + 1) * height + 1; canvas.width = (CELL_SIZE + 1) * width + 1; canvas.addEventListener("mousedown", event => { const boundingRect = canvas.getBoundingClientRect(); const scaleX = canvas.width / boundingRect.width; const scaleY = canvas.height / boundingRect.height; const canvasLeft = (event.clientX - boundingRect.left) * scaleX; const canvasTop = (event.clientY - boundingRect.top) * scaleY; const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1); const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1); universe.toggle_cell(row, col); drawGrid(); drawCells(); }); const ctx = canvas.getContext('2d'); const playPauseButton = document.getElementById("play-pause"); const drawGrid = () => { ctx.beginPath(); ctx.strokeStyle = GRID_COLOR; // Vertical lines. for (let i = 0; i <= width; i++) { ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); } // Horizontal lines. for (let j = 0; j <= height; j++) { ctx.moveTo(0, j * (CELL_SIZE + 1) + 1); ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); } ctx.stroke(); }; const getIndex = (row, column) => { return row * width + column; }; const drawCells = () => { const cellsPtr = universe.cells(); const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); ctx.beginPath(); for (let row = 0; row < height; row++) { for (let col = 0; col < width; col++) { const idx = getIndex(row, col); ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR; ctx.fillRect( col * (CELL_SIZE + 1) + 1, row * (CELL_SIZE + 1) + 1, CELL_SIZE, CELL_SIZE ); } } ctx.stroke(); }; const isPaused = () => { return animationId === null; }; const play = () => { playPauseButton.textContent = "⏸"; renderLoop(); }; const pause = () => { playPauseButton.textContent = "▶"; cancelAnimationFrame(animationId); animationId = null; }; playPauseButton.addEventListener("click", event => { if (isPaused()) { play(); } else { pause(); } }); let animationId = null; const renderLoop = () => { universe.tick(); drawGrid(); drawCells(); animationId = requestAnimationFrame(renderLoop); }; drawGrid(); drawCells(); // requestAnimationFrame(renderLoop); play();