AdventOfCode/day22.js

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'use strict';
var bossStats = {
hp: 71,
damageAmt: 10,
}
class Player {
constructor(initial, isWizard) {
this.history = [];
this.initial = initial;
this.isWizard = !!isWizard;
if (this.isWizard) {
this.spells = [
{
cost: 53,
effect: (m, o) => o.damage(4),
},
{
cost: 73,
effect: (m, o) => { o.damage(2); m.hp += 2; },
},
{
cost: 113,
start: (m, o) => m.armor += 7,
effect: (m, o) => { },
end: (m, o) => m.armor -= 7,
duration: 6,
},
{
cost: 173,
effect: (m, o) => o.damage(3),
duration: 6,
},
{
cost: 229,
effect: (m, o) => m.mana += 101,
duration: 5,
},
];
}
this.start();
}
attack(opponent, spellIdx) {
if (!this.isWizard) {
opponent.damage(this.damageAmt);
} else {
this.history.push(spellIdx);
var spell = this.spells[spellIdx];
this.spent += spell.cost;
this.mana -= spell.cost;
if (spell.duration) {
var newSpell = {
idx: spellIdx,
effect: spell.effect,
duration: spell.duration,
};
if (spell.start) {
spell.start(this, opponent);
}
if (spell.end) {
newSpell.end = spell.end;
}
this.activeSpells.push(newSpell);
} else {
spell.effect(this, opponent);
}
}
}
damage(n) {
this.hp -= Math.max(1, n - this.armor);
}
duplicate() {
var newPlayer = new Player(this.initial, this.isWizard);
newPlayer.hp = this.hp;
newPlayer.spent = this.spent;
newPlayer.armor = this.armor;
newPlayer.turn = this.turn;
for (var i = 0; i < this.activeSpells.length; i++) {
newPlayer.activeSpells.push(Object.assign({}, this.activeSpells[i]));
}
for (var i = 0; i < this.history.length; i++) {
newPlayer.history.push(this.history[i]);
}
if (this.isWizard)
newPlayer.mana = this.mana;
else
newPlayer.damageAmt = this.damageAmt;
return newPlayer;
}
takeTurn(opponent) {
this.turn++;
for (var i = 0; i < this.activeSpells.length; i++) {
var spell = this.activeSpells[i];
if (spell.duration > 0) {
spell.effect(this, opponent);
spell.duration--;
if (spell.duration === 0 && spell.end) {
spell.end(this, opponent);
}
}
}
}
start() {
this.hp = this.initial.hp;
this.spent = 0;
this.armor = 0;
this.turn = 0;
this.activeSpells = [];
if (this.isWizard)
this.mana = this.initial.mana;
else
this.damageAmt = this.initial.damageAmt;
}
}
var me = new Player({ hp: 50, mana: 500 }, true);
var boss = new Player(bossStats);
var cheapestSpent = Infinity;
function playAllGames(me, boss, partTwo, depth) {
depth = depth || 0;
for (var i = 0; i < me.spells.length; i++) {
var spellMatch = false;
for (var j = 0; j < me.activeSpells.length; j++) {
if (me.activeSpells[j].duration > 1 && i === me.activeSpells[j].idx) {
spellMatch = true;;
}
}
if (spellMatch)
continue;
if (me.spells[i].cost > me.mana) {
continue;
}
var newMe = me.duplicate();
var newBoss = boss.duplicate();
if (partTwo)
newMe.hp--;
newMe.takeTurn(newBoss);
newBoss.takeTurn(newMe);
newMe.attack(newBoss, i);
newMe.takeTurn(newBoss);
newBoss.takeTurn(newMe);
newBoss.attack(newMe);
if (newBoss.hp <= 0) {
cheapestSpent = Math.min(cheapestSpent, newMe.spent);
}
if (newMe.hp > (partTwo ? 1 : 0) && newBoss.hp > 0 && newMe.spent < cheapestSpent)
playAllGames(newMe, newBoss, partTwo, depth + 1);
}
}
playAllGames(me, boss);
console.log('Part One:', cheapestSpent);
cheapestSpent = Infinity;
playAllGames(me, boss, true);
console.log('Part Two:', cheapestSpent);