Shipilev: improve comments (#692)
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@ -31,19 +31,32 @@ import java.util.function.Supplier;
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public class CalculateAverage_shipilev {
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// This might not be the fastest implementation one can do.
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// When working on this implementation, I set the bar as follows.
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// Detour: This implementation tries to balance the speed and readability.
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//
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// This implementation uses vanilla and standard Java as much as possible,
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// without relying on Unsafe tricks and preview features. If and when
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// those are used, they should be guarded by a feature flag. This would
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// allow running vanilla implementation if anything goes off the rails.
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// While the original contest suggests we pull off every trick in the
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// book to get the peak performance, here we set a more pragmatic goal:
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// how fast we can get without going too far into hacks. Or, putting it
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// in another way, what would be the reasonably fast implementation that
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// would *also* pass a code review in a reasonable project, would be usable
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// in production without waking people up in the middle of the night, and
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// would work through JDK updates, upgrades, and migrations.
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//
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// To that end, this implementation uses vanilla and standard Java as much
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// as possible, without relying on Unsafe tricks and preview features.
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// When any non-standard things are used, they are guarded by a feature flag,
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// which allows to cleanly turn them off when anything goes off the rails.
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//
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// For performance reasons, the implementation takes more care to be reliably
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// parallel to survive I/O stalls and scheduling oddities. This would not
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// show up in laboratory conditions, but it is a necessary thing for a reliable
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// code in production. It also tries not to miss simple optimizations without
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// going too far into the woods.
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//
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// Note that some of the magic to run this workload fast in evaluation
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// conditions is done separately in the invocation script. Most of that
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// is only needed for the short-running scenarios. In real life, this code
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// would likely run well without any of that.
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//
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// This implementation also covers the realistic scenario: the I/O is
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// actually slow and jittery. To that end, making sure we can feed
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// the parsing code under slow I/O is as important as getting the
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// parsing fast. Current evaluation env keeps the input data on RAM disk,
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// which hides this important part.
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// ========================= Tunables =========================
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@ -57,17 +70,19 @@ public class CalculateAverage_shipilev {
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// Fixed size of the measurements map. Must be the power of two. Should
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// be large enough to accomodate all the station names. Rules say there are
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// 10K station names max, so anything >> 16K works well.
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// 10K station names max, so anything more than 16K works well.
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private static final int MAP_SIZE = 1 << 15;
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// The largest mmap-ed chunk. This can be be Integer.MAX_VALUE, but
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// it is normally tuned down to seed the workers with smaller mmap regions
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// more efficiently.
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// more efficiently. This also allows to incrementally unmap chunks as we
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// complete working on them.
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private static final int MMAP_CHUNK_SIZE = Integer.MAX_VALUE / 32;
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// The largest slice as unit of work, processed serially by a worker.
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// Set it too low and there would be more tasks and less batching, but
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// more parallelism. Set it too high, and the reverse would be true.
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// Something around a large page would likely hit the right balance.
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private static final int UNIT_SLICE_SIZE = 4 * 1024 * 1024;
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// Employ direct unmapping techniques to alleviate the cost of system
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@ -80,6 +95,7 @@ public class CalculateAverage_shipilev {
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// ========================= Storage =========================
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// Thread-local measurement maps, each thread gets one.
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// This allows workers to work nearly unimpeded without synchronization.
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// Even though crude, avoid lambdas here to alleviate startup costs.
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private static final ThreadLocal<MeasurementsMap> MAPS = ThreadLocal.withInitial(new Supplier<>() {
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@Override
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@ -90,20 +106,21 @@ public class CalculateAverage_shipilev {
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}
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});
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// After worker threads finish, the data is available here. One just needs
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// to merge it a little.
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// After worker threads finish, the data is available here. The reporting
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// code would pull the maps from here, once all workers finish.
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private static final ConcurrentLinkedQueue<MeasurementsMap> ALL_MAPS = new ConcurrentLinkedQueue<>();
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// Releasable mmaped buffers that workers are done with. These can be un-mapped
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// in background. Part of the protocol to shutdown the background activity is to
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// issue the poison pill.
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// in background. Main thread would wait on this queue, until it gets the poison
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// pill from the root task.
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private static final LinkedBlockingQueue<ByteBuffer> RELEASABLE_BUFFERS = new LinkedBlockingQueue<>();
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private static final ByteBuffer RELEASABLE_BUFFER_POISON_PILL = ByteBuffer.allocate(1);
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// ========================= MEATY GRITTY PARTS: PARSE AND AGGREGATE =========================
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public static final class Bucket {
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// Raw station name, its hash, and prefixes.
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// Raw station name, encoded as two prefixes and the name tail,
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// its total length, and hash.
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public final byte[] nameTail;
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public final int len;
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public final int hash;
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@ -118,7 +135,8 @@ public class CalculateAverage_shipilev {
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public Bucket(ByteBuffer slice, int begin, int end, int hash, int temp) {
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len = end - begin;
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// Also pick up any prefixes to simplify future matches.
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// Decode the station name. It is handy to have a few prefixes
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// available to simplify matches later.
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int tailStart = 0;
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if (len >= 8) {
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prefix1 = slice.getInt(begin + 0);
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@ -135,12 +153,15 @@ public class CalculateAverage_shipilev {
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prefix2 = 0;
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}
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// The rest goes to tail byte array. We are checking it names on hot-path.
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// The rest goes to tail byte array. We are checking reading it on hot-path.
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// Therefore, it is convenient to keep allocation for names near the buckets.
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// One can avoid this by carefully recording the tail in a separate field,
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// like the prefixes above, but this is simple enough to gain enough perf.
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int tailLen = len - tailStart;
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nameTail = new byte[tailLen];
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slice.get(begin + tailStart, nameTail, 0, tailLen);
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// Seed the bucket with initial value.
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this.hash = hash;
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this.sum = temp;
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this.count = 1;
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@ -148,7 +169,7 @@ public class CalculateAverage_shipilev {
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this.max = temp;
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}
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// Little helper method to compare the array with given bytebuffer range.
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// Little helper method to compare the array with given ByteBuffer range.
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public boolean matches(ByteBuffer cand, int begin, int end) {
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int origLen = len;
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int candLen = end - begin;
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@ -156,7 +177,7 @@ public class CalculateAverage_shipilev {
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return false;
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}
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// Check the prefixes first, to simplify the matches.
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// Check the prefixes first, if we can.
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int tailStart = 0;
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if (origLen >= 8) {
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if (prefix1 != cand.getInt(begin)) {
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@ -183,6 +204,7 @@ public class CalculateAverage_shipilev {
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return true;
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}
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// Check if current Bucket matches another.
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public boolean matches(Bucket other) {
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return len == other.len &&
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prefix1 == other.prefix1 &&
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@ -190,9 +212,14 @@ public class CalculateAverage_shipilev {
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Arrays.equals(nameTail, other.nameTail);
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}
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// Merge the temp value. Hot-path, should be fairly efficient.
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public void merge(int value) {
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sum += value;
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count++;
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// We rarely do the updates, so these branches are almost
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// never taken. Writing them as explicit branches instead of
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// Math.{min,max} improves performance a bit.
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if (value < min) {
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min = value;
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}
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@ -201,6 +228,7 @@ public class CalculateAverage_shipilev {
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}
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}
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// Merge the buckets. Called during reporting, not a hot path.
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public void merge(Bucket s) {
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sum += s.sum;
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count += s.count;
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@ -209,7 +237,8 @@ public class CalculateAverage_shipilev {
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}
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public Row toRow() {
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// Reconstruct the name
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// Reconstruct the name first. The prefixes and the tail were copied
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// from the little-endian slice, so we need to match the endianness here.
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ByteBuffer bb = ByteBuffer.allocate(len);
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bb.order(ByteOrder.LITTLE_ENDIAN);
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if (len >= 4) {
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@ -231,7 +260,7 @@ public class CalculateAverage_shipilev {
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// Quick and dirty linear-probing hash map. YOLO.
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public static final class MeasurementsMap {
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// Individual map buckets. Inlining these straight into map complicates
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// the implementation without the sensible performance improvement.
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// the implementation without much of the performance improvement.
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// The map is likely sparse, so whatever footprint loss we have due to
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// Bucket headers we gain by allocating the buckets lazily. The memory
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// dereference costs are still high in both cases. The additional benefit
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@ -240,14 +269,14 @@ public class CalculateAverage_shipilev {
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private final Bucket[] buckets = new Bucket[MAP_SIZE];
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// Fast path is inlined in seqCompute. This is a slow-path that is taken
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// when something is off. We normally do not enter here.
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// rarely, usually when there is a hash collision. We normally do not enter here.
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private void updateSlow(ByteBuffer name, int begin, int end, int hash, int temp) {
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int idx = hash & (MAP_SIZE - 1);
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while (true) {
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Bucket cur = buckets[idx];
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if (cur == null) {
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// No bucket yet, lucky us. Create the bucket with it.
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// No bucket yet, lucky us. Create the bucket and be done.
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buckets[idx] = new Bucket(name, begin, end, hash, temp);
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return;
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}
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@ -287,9 +316,9 @@ public class CalculateAverage_shipilev {
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}
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}
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// Convert from internal representation to the rows.
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// This does several major things: filters away null-s, instantates full Strings,
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// and computes stats.
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// Convert from internal representation to the rows. This does several
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// major things: filters away null-s, instantates full Strings, and
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// computes the final rows.
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public int fill(Row[] rows) {
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int idx = 0;
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for (Bucket bucket : buckets) {
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@ -308,12 +337,15 @@ public class CalculateAverage_shipilev {
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private final MappedByteBuffer mappedBuf;
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private final ByteBuffer buf;
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// Entered from the root task, records the original mmap-ed slice
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// for later cleanup.
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public ParsingTask(CountedCompleter<Void> p, MappedByteBuffer mappedBuf) {
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super(p);
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this.mappedBuf = mappedBuf;
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this.buf = mappedBuf;
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}
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// Entered from the other parsing tasks.
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public ParsingTask(CountedCompleter<Void> p, ByteBuffer buf) {
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super(p);
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this.mappedBuf = null;
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@ -334,6 +366,10 @@ public class CalculateAverage_shipilev {
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@Override
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public void onCompletion(CountedCompleter<?> caller) {
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// FJP API: Would be called when this task completes. At that point,
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// we know the mmap-ed slice is not needed anymore, and can give it
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// out for unmmaps. We do not do unmmap here, let the main thread
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// handle it for us, as we go on doing other hot work.
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if (DIRECT_UNMMAPS && (mappedBuf != null)) {
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RELEASABLE_BUFFERS.offer(mappedBuf);
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}
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@ -342,7 +378,7 @@ public class CalculateAverage_shipilev {
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private void internalCompute() throws Exception {
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int len = buf.limit();
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if (len > UNIT_SLICE_SIZE) {
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// Split in half.
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// Still a large chunk, let's split it in half.
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int mid = len / 2;
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// Figure out the boundary that does not split the line.
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@ -363,13 +399,17 @@ public class CalculateAverage_shipilev {
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new ParsingTask(this, buf.slice(mid, len - mid)).compute();
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}
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else {
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// Small enough chunk, time to process it.
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// The call to seqCompute would normally be non-inlined.
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// Do setup stuff here to save inlining budget.
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MeasurementsMap map = MAPS.get();
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// Force the order we need for bit extraction to work. This fits
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// most of the hardware very well without introducing platform
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// dependencies.
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// dependencies. Note that it would be wrong to use nativeOrder()
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// here, because we _need_ a particular byte ordering for our
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// computations to work. It just so happens that most hardware
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// we have is LE.
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buf.order(ByteOrder.LITTLE_ENDIAN);
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// Go!
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@ -387,10 +427,12 @@ public class CalculateAverage_shipilev {
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// object, which allows compiler to trust its fields more thoroughly.
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ByteBuffer slice = origSlice.slice();
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// Do the same endianness as the original slice.
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// New slice lost the endianness setting, set it up as the original slice.
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slice.order(ByteOrder.LITTLE_ENDIAN);
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// Touch the buffer once to let the common checks to fire once for this slice.
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// Touch the buffer once to let the compiler eject the common checks
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// for this slice from the loop here. This is an odd, flaky, and sometimes
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// desperate, but a safe thing to do.
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slice.get(0);
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int idx = 0;
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@ -418,47 +460,46 @@ public class CalculateAverage_shipilev {
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int nameEnd = idx - 1;
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// Parse out the temperature. The rules specify temperatures
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// are within -99.9..99.9. We implicitly look ahead for
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// negative sign and carry the negative multiplier, if found.
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// After that, we just need to reconstruct the temperature from
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// two or three digits. The aggregation code expects temperatures
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// at 10x scale.
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// are within -99.9..99.9. This means even in the shortest case of
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// "0.0<EOL>", we are not out of bounds for the int-sized read.
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int intTemp = slice.getInt(idx);
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int neg = 1;
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if ((intTemp & 0xFF) == '-') {
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// Unlucky, there is a sign. Record it, shift one byte and read
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// the remaining digit again. Surprisingly, doing a second read
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// is not worse than reading into long and trying to do bit
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// shifts on it.
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// is not significantly worse than reading into long and trying
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// to do bit shifts on it. But it is significantly simpler.
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neg = -1;
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intTemp >>>= 8;
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intTemp |= slice.get(idx + 4) << 24;
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idx++;
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}
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// Since the sign is consumed, we are only left with two cases:
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// Since the sign is consumed, we are only left with two cases,
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// which means we can trivially extract the number from int.
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int temp = 0;
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if ((intTemp >>> 24) == '\n') {
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// EOL-digitL-point-digitH
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// Case 1: EOL-digitL-point-digitH
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temp = (((intTemp & 0xFF)) - '0') * 10 +
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((intTemp >> 16) & 0xFF) - '0';
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idx += 4;
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}
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else {
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// digitL-point-digitH-digitHH
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// Case 2: digitL-point-digitH-digitHH
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temp = (((intTemp & 0xFF)) - '0') * 100 +
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(((intTemp >> 8) & 0xFF) - '0') * 10 +
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(((intTemp >>> 24)) - '0');
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idx += 5;
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}
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// All done, just flip the sign, if needed.
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temp *= neg;
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// Time to update!
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Bucket bucket = buckets[nameHash & (MAP_SIZE - 1)];
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if ((bucket != null) && (nameHash == bucket.hash) && bucket.matches(slice, nameBegin, nameEnd)) {
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// Lucky fast path, existing bucket hit. Most of the time we complete here.
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// Lucky fast path: matching bucket hit. Most of the time we complete here.
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bucket.merge(temp);
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}
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else {
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@ -475,9 +516,8 @@ public class CalculateAverage_shipilev {
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// task and let it split, but unfortunately buffer API does not allow us
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// "long" start-s and length-s. So we have to chunk at least by mmap-ed
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// size first. It is a CountedCompleter for the same reason ParsingTask is.
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// This also gives us a very nice opportunity to complete the work on
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// a given mmap slice, while there is still other work to do. This allows
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// us to unmap slices on the go.
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// This also gives us a very nice opportunity to process mmap-ed chunks
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// one by one, thus allowing incremental unmmaps.
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public static final class RootTask extends CountedCompleter<Void> {
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public RootTask() {
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super(null);
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@ -516,7 +556,7 @@ public class CalculateAverage_shipilev {
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}
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end = minEnd + w;
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// Fork out the large slice
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// Fork out the large slice.
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long len = end - start;
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MappedByteBuffer slice = fc.map(FileChannel.MapMode.READ_ONLY, start, len);
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start += len;
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@ -524,7 +564,7 @@ public class CalculateAverage_shipilev {
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// FJP API: Announce we have a pending task before forking.
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addToPendingCount(1);
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// ...and fork it
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// ...and fork it!
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new ParsingTask(this, slice).fork();
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}
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@ -537,6 +577,9 @@ public class CalculateAverage_shipilev {
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@Override
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public void onCompletion(CountedCompleter<?> caller) {
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// FJP API: This would be called when root task completes along with
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// all subtasks. This means the processing is done, we can go and
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// tell main thread about that.
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try {
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RELEASABLE_BUFFERS.put(RELEASABLE_BUFFER_POISON_PILL);
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}
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@ -558,7 +601,8 @@ public class CalculateAverage_shipilev {
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// While the root task is working, prepare what we need for the
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// end of the run. Go and try to report something to prepare the
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// reporting code for execution.
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// reporting code for execution. This prepares classes, storage,
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// and some profiles for eventual execution.
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MeasurementsMap map = new MeasurementsMap();
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Row[] rows = new Row[MAP_SIZE];
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StringBuilder sb = new StringBuilder(16384);
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